18Winner3-livingProject proposal is aimed to Millennials who follow the ?60s movement and instead of owning material goods they choose to own memories and experiences and at a time of digitalization they have unlimited working possibilites. '3-living' concept allows them live 'free'.
37Editor's ChoiceBubble MarketsThe Bubble Markets is a re-envisioning of the local street market of Ho Chi Minh wherein it provides an urban porous bubble-like space to be a platform for the busy market culture of Vietnam which can accomodate all forms of social life.
9Editor's ChoiceHopscotch HousingThe design is inspired by children’s hopscotch game, employing squares as basic elements, which are meant to be able to create a Utopian ideal residence out of the normal reality. The mixture and random connection of multiple squares of different dimensions created an intimate, secure and ambiguous space.
8Runner-upRebirth of Compound —Post pandemic township designThe inspiration of this design comes from the problems existing in real life.We found that the compound were very much in line with our expectations in terms of adapting to quarantine and post-epidemic life.Therefore, we made use of the compound model's advantages, and improved the shortcoming of lack of exercise, thus forming new compound model.
106WinnerCube LandThe Cube Land Kindergarten tries to combine play, biological, visual, and movement experiences with architectural circulation and micro-space. Familiar spaces for the child in the combination with the Maori culture and the climatic needs of the region shape micro-spaces.
1The Dream BlockThe Dream Block is a hospice inspired by the children's building blocks game. It aims at providing a place where they will be able to dream again and allows them to live in a supportive and comforting environment while being nurtured by Nature.
4WinnerCoexistenceA lattice of spaces that aims to accommodate people from all walks of life in a nurturing environment.
343People's Choice AwardAmorphous Gaming CenterA digital universe that takes you away from the ordinary gaming field to live a whole image of the world rather than limiting you within a confining space. It is here for everyone not only gamers to come and visit to have an opportunity of experimenting with a new adventure. Join the journey!
30WinnerSPROUT FROM SPRAWLSprawl the Programs, Sprout of Communication. In a market that emphasizes only fragmentary purchases, people simply comfortably and impulsively consumed agricultural products. So we look forward to bringing together each field of agriculture scattered sporadically through our design like a sprout, just like the title of the contest, "Sprout from Sprawl."
8WinnerBLAHBLAHBlahBlah creates students' own system and course, as opposed to the school's reconstruction of norms, which is already the "discourse" of power. When the current system is examined, controlling opaque areas and certain circulations in schools is seen as a reflection of power. BlahBlah aims to keep the route open to exploration, leading to visible areas.