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Sefa Efe Bal
Sefa Efe Bal published Design Process under Architecture on

Here, the design process is traced step by step, from the first concept to the outcome.

The process started with a context analysis.
The process started with a context analysis.

The surrounding road network was studied to define access and circulation around the site.

Wind direction and flow were studied to support natural ventilation strategies.

The sun study informed how natural light enters and moves through the structure.

The nearby water bodies were analyzed as part of the context study, informing the environmental conditions of the site.

Nearby structures with known scales were used to better understand the site and its context.
Nearby structures with known scales were used to better understand the site and its context.
Different placement options were tested, with a focus on access, public spaces, and the site context.
Different placement options were tested, with a focus on access, public spaces, and the site context.
Different viewing options were explored to understand how participants experience watching in the arena.
Different viewing options were explored to understand how participants experience watching in the arena.
Spatial connections and multiple modes of spectating were explored to enable active engagement across the arena.
Spatial connections and multiple modes of spectating were explored to enable active engagement across the arena.

While designing this space, we argued that an e-sports arena should not be defined by sharp boundaries or rigid separations. Instead of being composed of isolated and clearly defined rooms, the building is conceived as a continuous environment that prioritizes connection, spatial flow, and interaction. Each space is not divided but linked through visual, spatial, and functional relationships, allowing the interior to be experienced as a cohesive whole.

Following this core idea, our next focus became the act of spectating. Based on our earlier discussions, we believed that the audience should no longer remain in a passive position. Rather than being fixed to predetermined viewpoints, spectators can engage with e-sports events from anywhere within the building. The act of watching is no longer static; it can occur while walking, sitting, lying down, or even while playing, offering multiple ways of participation.

Through this approach, the architecture does not limit or direct the user. Instead, it provides an open and flexible framework that accommodates different behaviors and interpretations. The space allows each individual to construct their own path, mode of engagement, and personal experience, transforming spectating into an active and dynamic spatial practice.

Throughout the process, spatial void–solid relationships were discussed, and the design was actively developed through experimental study models. Sectional studies were used to examine slope calculations, void-generated spaces, and programmatic configurations.
Throughout the process, spatial void–solid relationships were discussed, and the design was actively developed through experimental study models. Sectional studies were used to examine slope calculations, void-generated spaces, and programmatic configurations.
Final physical model images.
Final physical model images.
Interior visuals.
Interior visuals.
Sheet 1
Sheet 1

In the plans, we can see that the setbacks in the building's facade allow the sidewalk to widen, creating semi-public spaces.

Sheet 2
Sheet 2
Sheet 3
Sheet 3


Sefa Efe Bal
Sefa Efe Bal
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