A new playground for a new generation.
Playground - E - Result Story
Playgrounds have been an integral part of our path of growth right from childhood since ages. They are the place, which allows practically no limits for a child to be themselves while offering a safe zone while they continue to be so. Where the world is entirely designed for adults the playgrounds are the social space for kids to engage with kids of their age.
This clearly is the single biggest advantage of any growing up journey, which cannot be compensated by parents, videos, or devices. A child requires a lot of activity, not only mental but physical, social-sided spheres to engage. And with passing times these spaces are losing relevance.
The problem is pretty straightforward if we see it from the perspective of evolution. Parents are always worried about children not spending time with other kids or spending time on activities that involve physical development. The culprit in this complaint is the devices that usually gobble the attention span of almost every child around the world and it continues to. Attraction to devices that are labeled harmful, is only the half-truth if we inquire about the core reason why the problem persists and is growing.
Smartphones are a high-end piece of technology that has evolved over the decades to serve content that has the ability to get not only children but even adults to get hooked. What it ignores is the fact that the amount of work put in these devices is incomparable to work put on developing great playgrounds for children to play in. How can we tip the balance again?
The design is to develop a model playground that has the ability for children to play in the times of today. The design exercise can be considered as an update to the traditional playground. This update can involve better furniture, landscape design, technologies or systems that use hybrid mediums and games to keep them engaged.
The jury for the competition consisted of esteemed designers, professionals, and academicians from around the world. The Lead Jurors for the competitions were as follows:
JOSÉ DE VILLAR MARTINEZ, Founder, DVCH DVCH DEVILLARCHACON Arquitectos, Mexico
CARLOS CHACÓN PÉREZ, Founder, DVCH DEVILLARCHACON Arquitectos, Mexico
CHRIS BOSSE, Director, LAVA, Australia
Some of the Best of competition projects are:
Winning Project: Metatopia Playground
By: Sanny Ng, Iris Lee & Sunny Wang
Cover image of project Metatopia Playground
Description: A modular system with interchangeable play elements.
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People’s Choice: PLAY FOR ALL
By: Riham Faragallah
Site plan and location of project play for all
Description: Play for all concept is based on the new innovative equipments as a framework in which there is an interaction between children and parents, this helps them to understand their surrounding environment in adventurous ways.
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Editor’s Choice: Numuga
By: Chris Moore
Numuga Concept
Description: Play 8+ sports in the same space at the same time. Users can learn the basics of sport without necessarily taking part in a match format. Learning how to pass, control, catch, throw and aim are key skills that can be transferred to multiple sports. Our spaces are a gateway into the sport for beginners, as well as honing the skills of experienced players.
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Editor’s Choice: NATURE INTEGRATION PLAYGROUND
Elevation from all sides
Description: Entry for the design competition.
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