Labyrinth of Sanguinity
Struggle, Despair, Loss, Memory, Loss of Identity are just a few abbreviations for the feelings of refugees. The idea was to design a Distraction, from negative chaos of the refugee camps towards positive chaos of happiness, by creating a dynamic and provoking form.
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I Feel that the project present a great a simple idea, with a good presentation and work.
The concept and presentation are up to the mark. The formal expression of the space has an exotic, sporty and adventurous feel to it which is perfect considering the target group. But the structural solution requires feasibility analysis and could be a bit expensive compared to others. Shrinking the control over the design a bit could result into something better. Simplification is required.