The Age of Futurism
Inspired by the work in the Age of Reason, the idea of this design is to create a new architectural spaces providing sense of weightlessness in the experience. Inspired by the Castle Architecture and Classicism in Poland, the breath-taking experiences created by the beautiful geometry and rules is the focus of this design.
Project Media
Cover
My design process is illustrated in the cover. Rules, which is following the golden ratio inspired by Leonardo da Vincci's drawing, are set and multiple systems of different geometries are designed to create tension vertically and horizontally in the design.
Diagrams of Structure, Materiality and Systems
This illustrates the structure of my design in tectonic and conceptual aspects. The essence of the structure is to create a sense of weightlessness by the multiple experiences. In this board, I illustrated the meshed layer of different systems on plan for achieving this.
Key Section, Actually Usage
This board focuses on how the systems created can be used by the children and how these engage children and help with the balance of life. There is also an idea of creating high contrast while also connection with the natural environment so as to link the virtual experiences to the real life.
Multiple Experiences
This illustrates the idea of creating multiple experiences by using different geometries.
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Comments (3)
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Extremely confusing the concept of the proposal. The images and plans fail to build a clear image of what is proposed. It's interesting to think about the future, or at least the idea of what or how the future could be. But the idea needs to be further developed.
Looks like Pokémon ball!
Ya, that's one of my intentions!