play_complexes
The investigation for the design followed a rather freehand series of experimentation. The final outcome is one option out of the multiple that could be finalized. It captures the notions of randomness, natural order, non uniformity and reflects the idea of free, unstructured play.
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The proposal of using an informal geometry to solve the game activities is very interesting. For this design, the areas among the islets could have been more active and engage with the surroundings to activate the neighbourhood in a more participative dialogue with the citizens. The visual relationship with the context ends up being a high wall. This background for the games and the area should be more friendly and may be reconsidered.