Virtual Insanity
Our concept for the building was to illustrate the place VR has in cinema, and what spaces the interplay between the two creates.
Project Media
Our concept for the building was to illustrate the place VR has in cinema, and what spaces the interplay between the two creates.
By virtue of our approach; having the cinema experience become an interactive one in a physical way, our approach to the structure and what it physically achieves should shift to something more fitting. In one way, our cinema becomes more like a theatre, and we’re beginning to see this with the inspiration we’ve taken from the Globe Theatre.
The idea behind this was to create a pod that was wheelchair accessible. The default seat is connected via a rail, and can be released and removed upon request. Inspired by a render of LUG’s box lighting, we began thinking about how these could be used as an audio control system too.
VR Pod: The idea behind this was to create a pod that was wheelchair accessible. The default seat is connected via a rail, and can be released and removed upon request. The features inside are scaled to the typical heights of wheelchair users.
Inspired by a render of LUG’s box lighting, we began thinking about how these could be used as an audio control system too. By attaching these box lights to a simple piston system, they could be arranged in a variety of ways to allow for increased reverb or sound absorption as necessary.
An exploration of all the aforementioned topics.
Our approach at making the cinema build scalable, as additions to other cinemas / events.
The site we selected is a brownfield site in radcliffe. It is right at the edge of a planned development.
Maintenance floor, servers for the light system and other electronic systems are based here.
Cinema seating and secluded seating.
Stage level, there’s a techbar that leads onto the stage, so virtual actors can be prepped.
Set builders’ domain
A perspectival visualisation of the entire building.
Virtual actors in the foreground playing out Tron.
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