

Interactive Technologies
Design and architecture projects that integrate digital systems, responsive environments, and user interaction into physical spaces.
C.E.I.T | Creative Education and Innovation Technology
THE COVID-19 PANDEMIC HAS RAPIDLY ADVANCED TECHNOLOGY IN MALAYSIA, CHANGING EDUCATION AND WORK. SCHOOLS MOVED TO ONLINE LEARNING DURING LOCKDOWNS, SHOWING THE IMPORTANCE OF DIGITAL TOOLS IN EDUCATION. AT THE SAME TIME, MANY PEOPLE TURNED TO GIG WORK INSTEAD OF TRADITIONAL EDUCATION DUE TO ECONOMIC UNCERTAINTY. TECHNOLOGY MADE GIG JOBS MORE ACCESSIBLE.
Synchronicity
An exploration of an efficient future where humans and artificial intelligence work together to create utopia. Skyscraper location Seoul, South Korea.
FuturArt
FuturArt by Art Garden is the American animation center based in Chicago, USA. It is a multifunctional institute both making and exhibiting character. This renewed space is intended for variety of passionate people such as students, masters, producers, engineers, designers or ordinary visitors who would like to have an amazing futuristic experience.
Funemployed TM
In an effort to replenish Earth's natural resources, AI has created a new facility to keep humans distracted from harming the planet. Your job at Funemployed is to participate in a mass research initiative studying human behavior and market incentive. Through a combination of Virtual Reality and tangible objects users are able to do anything and everything.
Dynacrowd Laboratories
This visualization for the integration of human interaction with artificial intelligence creates a blend between a traditional shopping center and manufacturing plant-- but with a twist. The facility implements a dynamic crowd-sourcing process in which humans test a variety of prototypes while AI uses their reactions to produce more attractive products.
Airtecture
As AI takes care of the economy, living standard and happiness boost. So as human, what's the motive to live? The objective of Airtecture is to reinforce the idea that to live well, people should live beyond the state of "happiness". With the guidance of AI, human can learn with joy to maintain their intellectual level and be the cooperative members to AI
GAME-UTOPIA: ENVISIONING IT INSTITUTE IN PHY-GITAL WORLD
This project explores an innovative architectural design process that leverages advanced computational tools inspired by video game technologies to create a dynamic, user-responsive educational environment. It focuses on integrating generative design, AI simulation, and digital twin implementation to reimagine the conception, evaluation, and experience of an IT Institute with a dual physical and virtual presence. At its core, the project employs a generative design approach using the Wave Function Collapse (WFC) algorithm, originally developed for game development and adapted here via the Monoceros/Grasshopper plugin. This algorithm facilitates the rule-based procedural generation of architectural forms, moving beyond traditional additive methods to explore a vast range of design possibilities. The primary functional unit—the classroom module of 25’ x 25’, designed ergonomically for 30 students—serves as the basic building block. Using predefined spatial rules categorized as typed-in, explicit, and indifferent, over 70 design iterations have been generated. These iterations include innovative spatial configurations such as dynamically shifting corridors that break monotony by opening onto green spaces and gathering areas, improving circulation and social interaction while integrating natural elements like sunlight and ventilation. To rigorously evaluate these generated designs, the project integrates AI-driven behavioral simulation using the Unity game engine. Here, AI agents modeled after Non-Playable Characters (NPCs) and programmed with the Big Five personality traits—Extraversion, Openness, Conscientiousness, Agreeableness, and Neuroticism—simulate real-world user behavior. These agents reflect the diverse student body and provide detailed movement data, which is visualized through heatmaps and interaction graphs. This simulation identifies how spatial configurations affect circulation, engagement, and social dynamics, allowing data-driven selection of the most contextually appropriate design. Building on these insights, the project realizes a digital twin of the physical campus in the Metaverse, comprising approximately 48% of the institute’s structure, including academic, administrative, and recreational blocks. This immersive virtual campus merges augmented reality (AR), virtual reality (VR), blockchain, and AI technologies to create an interconnected hybrid environment, enhancing accessibility and continuity of education amid disruptions such as pandemics or extreme weather events. Inspired by emerging architectural theories positioning architects as 3D UX/UI designers of virtual spaces, the digital twin incorporates familiar real-world spatial elements enriched with interactive navigation tools, information displays, and communication zones. This design approach aims to deepen user engagement by leveraging emotional connections tied to physical space memory. The project’s methodology embodies a coherent algorithmic design framework, avoiding the pitfalls of traditional additive sketching followed by disjointed computational simulations. Instead, it abductively draws from the embedded algorithmic logic in video games specifically procedural geometry, AI agent-based validation, and metaverse spatial interfaces to establish a unified design process that meaningfully rethinks architectural practice.
Well, a lot here to digest, maybe too much. I appreciate your focus on the digital , and believe the interior experiences could be developed well, via sight, sound, vibration etc. This said I am at a loss of what this place would look like on site, during the day, in broad daylight. As presented, this could be in the bowels of the earth, inside a casino, anywhere. Louis Kahn once claimed that a space cannot be a space, architecture, with out daylight, even a pin-prick... I know you have a good model here to render, please bring it outside, in the sunlight, in the seasons, heighten the contrast between the "real" and the "unreal".