The Fun Palace Installation by Studio Ossidiana: An Immersive Art Installation in Paris
An immersive art installation in Paris redefining cultural space through soft architecture, collective performance, and curatorial experimentation.
A Nomadic Cultural Embassy Within the Grand Palais
As the Centre Pompidou prepared to close for renovation, Studio Ossidiana was invited to imagine a new temporary identity for this beloved Parisian institution. Their response is The Fun Palace, an evocative and immersive art installation in Paris—a soft, nomadic embassy for culture, creativity, and community. Housed within the Salon d’Honneur of the Grand Palais, this imaginative installation becomes a stage, a shelter, and a social organism all at once.



The Soft Palace: Architecture as Fabric and Experience
Rather than construct traditional architectural volumes, Studio Ossidiana envisioned the Soft Palace as a vast, undulating textile landscape. This continuous, folded carpet acts like a gigantic garment—soft, mobile, inhabitable. Every crease becomes a pathway, every fold a pocket, every surface a site for rest, play, or performance.


Barefoot movement is encouraged. One can stroll, sit, recline, or disappear into a fold for quiet solitude. Visitors are invited not only to witness events but to become part of them—actors in the collective choreography of daily life. In its fluidity and openness, the installation rejects rigid spatial hierarchies and invites a more intimate, responsive engagement with public space.


A Democratic Space for Cultural Exchange
The Fun Palace challenges conventional ideas of how a museum operates. It offers a model of radical accessibility—a place that hosts exhibitions, performances, games, and conversations while equally supporting private moments of rest, silence, and reflection. In this sense, it channels Cedric Price’s original “Fun Palace” concept: a flexible, user-driven cultural infrastructure designed to evolve with its community.



Within the installation, any place can become a stage. Events don’t just happen in designated zones—they emerge, disperse, and evolve, reflecting the spontaneous, overlapping rhythms of public life.



Artistic Collaboration and Curatorial Depth
This immersive environment is not only architectural but curatorial. The Fun Palace hosts Nightcrawlers, a speculative video game by artist Alice Bucknell, which unfolds amidst the textile terrain. Interspersed throughout the installation is a curated selection of design objects from the Centre Pompidou’s collection, thoughtfully selected by Olivier Zeitoun and Marie-Ange Brayer.



This dialogue between digital and physical, object and environment, is guided by the philosophical insights of Emanuele Coccia and shaped by curators Jean-Max Colard, Joséphine Huppert, and Alice Pialoux. The project was co-produced by the Centre Pompidou and GrandPalaisRmn, with the generous support of the Chanel Culture Fund, making it a truly interdisciplinary and collaborative endeavor.




Architecture as Invitation
The Fun Palace invites all to step into a world without thresholds—no walls, no defined zones, no prescribed roles. It is both stage and shelter, theatre and sanctuary. Visitors are invited to lose themselves and find themselves in the tactile folds of its soft architecture.



This immersive art installation in Paris becomes more than a placeholder for a museum in transition—it is a living, breathing embodiment of what cultural space can be: generous, participatory, inclusive, and delightfully unpredictable.




All photographs are works of Riccardo de Vecchi
Popular Articles
Popular articles from the community
Singing Woman: An Opera House That Performs Before the Curtain Rises
Ovidiu Cristian Pavel's conceptual opera house translates Estonia's choral identity into a sculpted waterfront landmark facing the Baltic Sea.
Opera on the Sea: Driftwood Logic Shapes a Timber Opera House on Estonia's Coast
Trevor Orgill's opera house translates the entangled drift of floating timber into a civic building where wood, water, and music converge.
Manzana Morphosis: Stretching Barcelona's Grid into a Living Landscape for 2050
A radical reworking of the Eixample manzana turns density into a tool for generous public space, vertical ecology, and environmental performance.
ETEH Reworks the Shared Spaces of São Domingos School in Brazil Around Timber, Color and Hanging Plants
At São Domingos School in Brazil, 436 m² of hall, refectory and library are recast with timber joinery, a yellow and blue code and trailing greenery.
Similar Reads
You might also enjoy these articles
Cube Design Draws an Ecological Corridor Between Two Shenzhen Hills with the Nankai Building
Beside Shenzhen's container docks, the Nankai Building pairs stacked balconies with a climbing green screen to connect two hillsides across its height.
Praksis A and Studio Sted Bend a Red Timber Cabin Across the Granite of Norway's Southern Coast
On the southern Norwegian coast, a 105 m² cabin follows the rock on slender posts, pairing red cladding outside with pine, brick and plywood within.
David Ortega Stacks a Two-Story Mexico City Penthouse Around a Steel Stair and a Pergola-Shaded Roof Terrace
In Colonia Roma, a 300 m² penthouse uses oak joinery, a planted steel stair and a slatted roof pergola to make a new-build apartment feel like a house.
PARALELA and LB2 Thread a Public Walkway Through the Base of a Las Condes Residential Tower
In Las Condes, Santiago, the Hamlet Building gives its fenceless ground floor to a 70-metre wooded passage linking two streets and the metro.
Explore Digital Nomad Housing Competitions
Discover active competitions in this discipline
Challenge to reimagine the Iron Throne
Photograph architecture without architects
Illustrate the lost glory of Angkor Wat - Render Challenge
Design challenge to reuse E-waste
Comments (0)
Please login or sign up to add comments
No comments yet. Be the first to comment!