

Learning Experience
Design approaches that shape how people learn through physical and spatial environments.
School of Thought: A Shortlisted School Where Air, Ground and Underground Routes Teach Through Getting Lost
Nakisa Haeri treats circulation as curriculum, using three routes, terrazzo stairs and deliberate dead-ends to make finding your way a lesson in itself.
Learn by Learning: A High School That Builds Bloom's Taxonomy Into Its Plan
Zhenquan Fang turns thinking, feeling and doing into three interlocking spatial domains, with a spiraling atrium binding the school to its city.
GRADE-IENT: A School Organised as a Gradient Students Navigate Between Modes of Learning
A gradient of learning zones, floating Iceberg studios and a central Collaboratorium let students choose how, where and with whom they learn.
Learning: Never-Ending Construction: A Library That Treats the Building Site as Its Permanent State
A modular library of steel containers and permanent cranes that keeps assembling itself, treating the uncertain future of the book as its design brief.
BlahBlah: A School Where Circulation Becomes Curriculum
Winner of School of Thought, this modular learning framework replaces rigid corridors with slides, ramps, and planted terraces that let students define the
Aarohan: A Learning Curve
A library where learning is an experience
Enhancing the self-learning experience - Juror's opinion
A discussion on libraries of future