School of Thought: A Shortlisted School Where Air, Ground and Underground Routes Teach Through Getting LostSchool of Thought: A Shortlisted School Where Air, Ground and Underground Routes Teach Through Getting Lost

School of Thought: A Shortlisted School Where Air, Ground and Underground Routes Teach Through Getting Lost

Most schools are designed so that nobody gets lost. Corridors run straight, classrooms repeat, and the building's main job is to deliver bodies to desks on time. School of Thought starts from the opposite premise: getting lost, hitting a dead-end, and working out how to climb past an obstacle are themselves forms of learning. The project argues that architecture should not quietly contain education. It should make demands on the people moving through it.

Designed by Nakisa Haeri, the scheme was a Shortlisted Entry in School Of Thought 2020. Haeri builds on the Reggio Emilia approach, which treats the environment as the "third teacher" alongside educators and peers. Instead of a grid of classrooms, the proposal is a landscape of connected experiences. Movement across it is non-linear, and students find their way by instinct, curiosity or mapping, not by following signs.

Terrazzo Stairs That Turn the Ground Route Into a Playground

Pink terrazzo staircase between two angled walls, flanked by cube seats and a slender tree under a clear blue sky
Pink terrazzo staircase between two angled walls, flanked by cube seats and a slender tree under a clear blue sky
Yellow terrazzo ladder stairs beside a sunken white ramp, with a tall tree casting shade over cube seats
Yellow terrazzo ladder stairs beside a sunken white ramp, with a tall tree casting shade over cube seats

The first two views show the ground plane, which the project frames as the most stable of its three circulation systems. A pink terrazzo staircase rises between two angled walls. Nearby, yellow terrazzo ladder stairs sit beside a sunken white ramp. Cube seats are scattered beneath slender trees, so the space reads less like a path between rooms and more like an outdoor room you can occupy. Each stair is a different colour and a different kind of climb, and that variation tells you where you are without relying on wayfinding graphics.

This route matters because the rest of the scheme is designed to unsettle. Haeri treats the ground route as an anchor, a place where orientation is possible and students can catch their breath. It still connects to the harder sequences above and below. The sunken ramp beside the yellow stair suggests a way down, so even the calm route hints at the unpredictability under it.

An Air Route That Puts Learning Between Buildings

Rooftop walkway with a cable railing beside a glazed pavilion, with a tall tree canopy and a silhouetted figure
Rooftop walkway with a cable railing beside a glazed pavilion, with a tall tree canopy and a silhouetted figure

The air route is made of elevated pathways, balconies and transitional spaces strung between buildings. The rooftop walkway in this image, edged by a cable railing and running alongside a glazed pavilion beneath a tall tree canopy, captures that idea well. A silhouetted figure is caught between indoors and outdoors, which is exactly the condition the route sets out to create.

The point here is a shift in where learning happens. On the air route, views, light and exposure change as you move, so the walk to a learning space becomes part of the experience rather than dead time. Haeri describes learning on this route as a fluid transition, not a fixed destination. It is a strong idea, and the light cable railing makes the walkway feel open to the air rather than sealed off from it.

Rope Nets, Hanging Poles and a Stair Tower in a Green Room

Interior with a terracotta terrazzo stair, overhead rope net and hanging red poles, with a pine tree visible through the glazing
Interior with a terracotta terrazzo stair, overhead rope net and hanging red poles, with a pine tree visible through the glazing
Terracotta round stair tower in a green room, with stepped terrazzo seating and two silhouetted figures holding hands
Terracotta round stair tower in a green room, with stepped terrazzo seating and two silhouetted figures holding hands

Inside, the building turns into equipment. A terracotta terrazzo stair climbs beneath an overhead rope net, with red poles hanging from above and a pine tree visible through the glazing. In the next space, a round terracotta stair tower stands in a green room beside stepped terrazzo seating, and two silhouetted figures hold hands at its base. These elements are not decoration added to a classroom. They are the interactive pieces through which the project expects learning to emerge, through movement, experimentation and play.

The palette supports this. Soft-toned surfaces are paired with playful geometric forms, and terracotta against green gives each room a clear identity. The stepped seating works as both an auditorium and a climbing slope, which fits the project's broader move away from fixed classrooms toward adaptable settings. Students can choose a perch, a net or a step according to how they want to learn that day.

A Hanging Platform That Makes Students Earn the Next Level

Terracotta box platform hung from red poles in a green room, with a rung ladder and stacked terrazzo seating in daylight
Terracotta box platform hung from red poles in a green room, with a rung ladder and stacked terrazzo seating in daylight

The final image is the clearest expression of the project's most provocative idea. A terracotta box platform hangs from red poles, reached by a rung ladder, with stacked terrazzo seating below in daylight. It recalls the mechanical interventions Haeri places along the underground route, such as lifting platforms that require users to solve a problem before they can move on. Along with dead-ends and hidden passages, these devices make circulation feel like a game, and a puzzle you have to work through together.

Haeri is explicit that confusion is intentional. The underground route is built to be unpredictable, and uncertainty is treated as a catalyst rather than a design flaw. This is the riskiest part of the proposal, since a school also has to function during a fire drill or a rushed morning. As a statement about pedagogy, though, it is consistent: a building that never asks anything of its students cannot teach them to adapt.

Why This Project Matters

School of Thought takes a familiar slogan, the environment as third teacher, and pushes it further than most entries would. Rather than adding a few colourful breakout spaces to a standard plan, Haeri reorganises the whole school around three modes of movement, each with its own emotional register: steady on the ground, exposed in the air, uncertain underground. Circulation, usually the least considered part of a school, becomes its curriculum.

The project's lasting value is its willingness to design for friction. Contemporary education spaces often aim to remove every obstacle, yet curiosity tends to begin when something does not quite work as expected. By making terrazzo stairs, rope nets and hanging platforms part of the daily route, the proposal suggests that the physical effort of finding your way can build the same skills a lesson tries to teach: judgement, collaboration and confidence in the face of the unknown.



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About the Designers

Designer: Nakisa Haeri

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uni.xyz runs architecture and design competitions year-round that reward proposals with spatial conviction and real site intelligence.

Project credits: School of Thought by Nakisa Haeri School Of Thought 2020 (uni.xyz).

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