AR/VR
Augmented and virtual reality applications in architecture, design, and spatial experiences.
Treehouse@SG: Three Pixelated Towers Grown from Singapore's Pedestrian Paths for Digital Nomads
An Editor's Choice entry for NomadHouse 2020 that stacks living, working and play into bridged, stepped volumes modelled on how a tree grows.
DESIGN STRATEGY FOR LEARNING ENVIRONMENT THROUGH THEORY OF FUN INTERVENTION VIA AUGMENTED REALITY
A research-driven architectural framework integrating the Theory of Fun and Augmented Reality to transform conventional educational environments into engaging, interactive, and future-ready learning ecosystems.
Biosphere X: A Glass Tower That Stacks Earth's Ecosystems as the Last Monument to Humanity
A shortlisted Hourglass entry compresses soil, sea, glacier, wetland and rainforest into one vertical vessel standing in a barren desert.
The Power Shift: A Knowledge Hub That Distributes Power Through Shared Space
Jai Karthick's knowledge-sharing hub pairs a glazed globe with a west-facing solar block, turning labs, forums and lawns into a civic exchange.
City of Memories: Alexandria's Lighthouse Reborn as a Vertical E-Sports Arena
A speculative ramp-based arena embeds competitive gaming within Alexandria's layered history, turning the city itself into the stage.
The Virtual Ring: Turning Paris' Abandoned Railway into a City-Scale Esports Arena
A shortlisted entry reimagines the Petite Ceinture's tunnels, valleys, and bridges as immersive open-air gaming environments for 2050.
Cyber Arena: A Spacecraft That Landed to Host the Future of Esports
A shortlisted competition entry imagines a 3,500-seat arena built from recycled materials, suspended above ground like a cosmic vessel.
Through History: A Moontrip Media Space Where Architecture Never Sits Still
Vitali Matevosian's shortlisted Moontrip entry fuses cylindrical time-loop forms with VR, holograms, and projection mapping into a single adaptive campus.
Black Hole: A Floating Megastructure for the Post-Physical Era
Emiliano Mazzarotto envisions a spherical, self-scaling arena where e-sports, digital hotels, and holographic stadiums replace traditional public space.
Republic of Gamers: Modular E-Sports Architecture Built Around Social Life
A shortlisted Digital Colosseum entry reimagines the gaming arena as a modular, multi-tiered urban hub for play, spectating, and connection.
The Hard-Drive of the City: A Warsaw Library Structured Like Digital Media
Zachary Pasma designs a future-proof library in Warsaw's Mokotów district, organizing circulation and space like the architecture of a hard drive.
Innovative Playground Design: Merging Play with Augmented Reality
Integration of augmented reality in playground design for safe, inclusive, and creative children's play areas.